The First Descendant Modules Overview
Feature | Description |
---|---|
Module Types | Descendant Modules, Weapon Modules |
Module Rarities | Normal, Rare, Ultimate, Transcendent |
Key NPCs | Silion (Module Master), Anais (Research Institute Magister) |
Essential Resources | Kupier Shards, Gold |
All Modules List and Effect in the First Descendant
Module | Class | Capacity Cost | Socket | Tag | Base Effect |
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14 | ![]() Almandine |
– | Upon Colossus part removal, inflicts Dispel which removes buffs on Colossi. |
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14 | ![]() Xantic |
– | When using skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, inflicts Frostbite on the target. Successfully inflicting Frostbite triggers Ice Sphere. |
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5 | ![]() Cerulean |
Arche Tech | When Rolling, Fire Rate +8% for 5s at a 15% chance. |
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6 | ![]() Malachite |
ATK | Explosive ATK +15%, Recoil +5%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +15%, Recoil +5%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +15%, Recoil +5%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +15%, Recoil +5%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +15%, Recoil +5% |
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6 | ![]() Malachite |
ATK | Firearm ATK +15%, Recoil +5% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Weak Point Damage +2% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Weak Point Damage +1% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Weak Point Damage +2% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Weak Point Damage +2% |
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5 | ![]() Malachite |
MP | Max MP +2%, DEF +10% |
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4 | ![]() Rutile |
Accuracy | Accuracy +8%, Firearm Critical Hit Damage +5% |
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4 | ![]() Rutile |
Accuracy | Accuracy +8%, Firearm Critical Hit Damage +6.5% |
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4 | ![]() Rutile |
Accuracy | Accuracy +8%, Firearm Critical Hit Damage +4%. |
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5 | ![]() Rutile |
Range | Skill Effect Range +13%, Max Shield +9% |
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6 | ![]() Rutile |
Support Tech | When Shield is at 0%, DEF +32%. |
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5 | ![]() Rutile |
Cooldown | Skill Duration +5%, HP Heal +7.4% |
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6 | ![]() Rutile |
Special Mod | On hit, enemy’s Firearm Critical Hit Resistance -25% for 10s. (Cooldown 15s) |
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6 | ![]() Malachite |
ATK | Explosive ATK +8%, Firearm Critical Hit Damage +3.5%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +8%, Firearm Critical Hit Damage +3%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +8%, Firearm Critical Hit Damage +3.5%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +8%, Firearm Critical Hit Damage +4%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +8%, Firearm Critical Hit Damage +5% |
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6 | ![]() Malachite |
ATK | Firearm ATK +8%, Firearm Critical Hit Damage +6.5% |
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6 | ![]() Almandine |
– | Frostbite Immunity, Chill Resistance +7%. |
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6 | ![]() Cerulean |
– | Skill Speed and Range Increase Modifier +3% |
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19 | ![]() Almandine |
– | When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turret. |
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5 | ![]() Cerulean |
Special Mod | When changing weapons, auto-reloads stored weapon (Cooldown 15s). |
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6 | ![]() Cerulean |
Guard | Incoming DMG Modifier -3%, HP Recovery +7.4% |
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14 | ![]() Malachite |
– | Flame Zone absorption significantly increases Weak Point DMG and Firearm ATK instead of Skill Power. |
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6 | ![]() Cerulean |
HP | Max HP +12%, Skill Duration +8.8% |
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14 | ![]() Cerulean |
– | Modifies to stackable skill. Deacreases the enemy’s Electric Resistance instead of stunning them. |
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6 | ![]() Almandine |
– | Firearm Critical Hit Damage +9% |
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6 | ![]() Almandine |
– | Firearm Critical Hit Damage +8% |
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6 | ![]() Almandine |
– | Firearm Critical Hit Damage +8% |
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6 | ![]() Almandine |
– | Firearm Critical Hit Damage +19% |
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6 | ![]() Almandine |
– | Firearm Critical Hit Rate +10% |
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6 | ![]() Almandine |
– | Firearm Critical Hit Rate +8% |
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6 | ![]() Almandine |
– | Firearm Critical Hit Rate +9% |
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6 | ![]() Almandine |
– | Firearm Critical Hit Rate +8% |
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4 | ![]() Almandine |
– | Weapon Change Speed +6% |
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4 | ![]() Almandine |
– | Weapon Change Speed +6% |
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4 | ![]() Almandine |
– | Weapon Change Speed +6% |
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6 | ![]() Rutile |
Special Mod | Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s (Cooldown 15s) |
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6 | ![]() Rutile |
Special Mod | Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s (Cooldown 15s) |
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4 | ![]() Almandine |
– | Weapon Change Speed +8% |
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16 | ![]() Rutile |
– | Decreases speed of Speed of Light, but consumes HP instead of MP. |
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15 | ![]() Xantic |
– | Life Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm Critical Hits. |
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17 | ![]() Almandine |
– | Void Energy is no longer available through Event Horizon. Increases DEF and Shield proportionally to Max HP. |
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6 | ![]() Malachite |
Special Mod | On hit, Movement Speed +10% for 5s. (Cooldown 25s) |
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6 | ![]() Malachite |
Special Mod | On hit, Movement Speed +10% for 5s. (Cooldown 25s). |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8%, Firearm ATK +1%. |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8%, Firearm ATK +1%. |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8%, Firearm ATK +1% |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8%, Firearm ATK +1% |
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6 | ![]() Rutile |
– | On Charged Sub Attack, DEF +32% for 5s. |
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6 | ![]() Cerulean |
Bullet Improvement | Adds Chill ATK equal to 8% of Firearm ATK |
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6 | ![]() Cerulean |
Bullet Improvement | Adds Chill ATK equal to 8% of Firearm ATK |
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6 | ![]() Cerulean |
Bullet Improvement | Adds Chill ATK equal to 8% of Firearm ATK |
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6 | ![]() Cerulean |
Bullet Improvement | Adds Chill ATK equal to 8% of Firearm ATK |
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6 | ![]() Cerulean |
Battle | Skill Power +11%, Chill Skill Power +5% |
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6 | ![]() Cerulean |
Attribute ATK | Chill ATK +13%, Reload Time Modifier -8%. |
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6 | ![]() Cerulean |
Attribute ATK | Chill ATK +13%, Reload Time Modifier -8% |
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6 | ![]() Cerulean |
Attribute ATK | Chill ATK +13%, Reload Time Modifier -8% |
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6 | ![]() Cerulean |
Attribute ATK | Chill ATK +13%, Reload Time Modifier -8%. |
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6 | ![]() Cerulean |
Battle | Chill Skill Power +20% |
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16 | ![]() Xantic |
– | Modifies the increase to Skill Critical Hit Rate to 5 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 4. |
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14 | ![]() Malachite |
– | Detonating an attached bomb creates additional explosives at the detonated location. |
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6 | ![]() Cerulean |
– | Chill Resistance +154 |
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14 | ![]() Cerulean |
– | The number of Ice Spheres increases by 5, and the base cooldown is reduced by 5 seconds. |
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15 | ![]() Cerulean |
– | Creates a Cold Snap zone in front that remains for a certain period of time. Enemies entering the Cold Snap zone are inflicted with Ice Shackle and suffer continuous damage. |
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15 | ![]() Rutile |
– | When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving. |
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16 | ![]() Almandine |
– | After a Dash, inflicts Stun at the end of a Knockback. However, DEF increase effect is not applied. |
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6 | ![]() Malachite |
– | Movement Speed While Aiming +5% |
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6 | ![]() Malachite |
– | Movement Speed While Aiming +5% |
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6 | ![]() Malachite |
– | Movement Speed While Aiming +5% |
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6 | ![]() Malachite |
– | Movement Speed While Aiming +8% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Firearm ATK +1%. |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Damage +5%, Firearm ATK +1% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Firearm ATK +1% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Firearm ATK +1% |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Damage +4%. |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Damage +5% |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Damage +6.5% |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Damage +3.5%. |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Reload Time Modifier -8%. |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Damage +12%, Reload Time Modifier -8% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Damage +30%, Reload Time Modifier -8% |
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4 | ![]() Rutile |
Recoil | Recoil -8%, Firearm Critical Hit Damage +5% |
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4 | ![]() Rutile |
Recoil | Recoil -8%, Firearm Critical Hit Damage +6.5% |
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4 | ![]() Rutile |
Recoil | Recoil -8%, Firearm Critical Hit Damage +3.5%. |
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4 | ![]() Rutile |
Recoil | Recoil -8%, Firearm Critical Hit Damage +4%. |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Reload Time Modifier -8%. |
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6 | ![]() Cerulean |
Support Tech | When using skill, consumes 4% of Max HP and recovers 3% of Max Shield (However, neither happens when HP is 1 or lower). |
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5 | ![]() Cerulean |
Reload Time Modifier | Reload Time Modifier +6%, Weak Point Damage +2%. |
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5 | ![]() Cerulean |
Reload Time Modifier | Reload Time Modifier +6%, Weak Point Damage +2%. |
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5 | ![]() Cerulean |
Reload Time Modifier | Reload Time Modifier +6%, Weak Point Damage +2% |
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5 | ![]() Cerulean |
Reload Time Modifier | Reload Time Modifier +6%, Weak Point Damage +2% |
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17 | ![]() Rutile |
– | When an enemy inflicted with Room 0 Trauma is killed, There is a contagion of Poison surrounding it. |
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5 | ![]() Malachite |
Arche Tech | During Charged Sub Attack, grants the Exalt effect for 20s. At 5 stacks of the Exalt effect converts into the Passion Effect. Active Skill Cooldown -21% and Skill Power +-6% once for 10s. |
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16 | ![]() Xantic |
– | After a dash, uses up all of the available bombs to inflict great damage on nearby enemies. The more bombs available, the greater the damage inflicted. |
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6 | ![]() Xantic |
Arche Tech | When landing s Skill Attack while the enemy is not targeting you, Skill Power +6%. On Skill Attack against an immobilized enemy, Skill Power +12%. |
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4 | ![]() Rutile |
Accuracy | Accuracy +8%, Firearm ATK +1%. |
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4 | ![]() Rutile |
Accuracy | Accuracy +8%, Firearm ATK +1%. |
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4 | ![]() Rutile |
Accuracy | Accuracy +8%, Firearm ATK +1% |
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4 | ![]() Rutile |
Accuracy | Accuracy +8%, Firearm ATK +1% |
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6 | ![]() Xantic |
Arche Tech | When defeating an enemy inflicted with debuffs, Skill Power Modifier +2% per defeated enemy for 5s (up to 10 stacks). |
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6 | ![]() Rutile |
Special Mod | When defeating an enemy, DEF +120% for 10s (Cooldown 25s) |
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6 | ![]() Rutile |
Special Mod | When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s) |
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6 | ![]() Rutile |
Special Mod | When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s) |
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6 | ![]() Rutile |
Defense | DEF +16%, Outgoing DMG Modifier -1.8% |
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13 | ![]() Malachite |
– | Unique Weapon has a fixed Fire Rate and consumes HP based on the duration of True Aim. Bullets deal additional damage proportional to the HP consumed, and attacking Weak Points increases the chance of HP Recovery. |
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5 | ![]() Cerulean |
Special Mod | When Rolling, auto-reloads the active weapon at a 50% chance (Cooldown 20s) |
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14 | ![]() Malachite |
– | Instead of Magnetic Bulwark’s projectile defense, knocks back enemies on contact. Recovers Magnetic Force based on the number of knockbacks. |
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6 | ![]() Malachite |
Battle | Skill Power +12%, Dimension Skill Power Modifier +6% |
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6 | ![]() Malachite |
Attack | Dimension Skill Power Modifier +19% |
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6 | ![]() Almandine |
Special Mod | On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s) |
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6 | ![]() Almandine |
Special Mod | On Weak Point Hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +12% (Cooldown 15s) |
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0 | ![]() Malachite |
– | Modifies the Charged Sub Attack. Use a Dual Claw to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0) |
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14 | ![]() Malachite |
– | Grants HP Recovery and HP Recovery per Second to allies in the Squad and Party. |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +9%, Firearm ATK -4%. |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm ATK -4%. |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm ATK -4% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +11%, Firearm ATK -4% |
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16 | ![]() Xantic |
– | Recovers himself after using skill to recover allies over a certain number of times. |
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6 | ![]() Xantic |
– | Electric Resistance +154 |
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13 | ![]() Malachite |
– | Increases the landing damage after Rabbit’s Foot Double Jump. Double Jump deals significantly increased damage after hitting enemies with the skill a certain number of times. |
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16 | ![]() Xantic |
– | Changes Maximum Power into a form that causes damage around Bunny. |
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6 | ![]() Xantic |
Special Mod | When attacking enemies inflicted with Electrocution, Firearm ATK +8%. |
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6 | ![]() Xantic |
Special Mod | When attacking enemies inflicted with Electrocution, Firearm ATK +8%. |
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6 | ![]() Xantic |
Special Mod | When attacking enemies inflicted with Electrocution, Firearm ATK +8%. |
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6 | ![]() Xantic |
Special Mod | When attacking enemies inflicted with Electrocution, Firearm ATK +8%. |
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6 | ![]() Xantic |
Bullet Improvement | Adds Electric ATK equal to 8% of Firearm ATK |
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6 | ![]() Xantic |
Bullet Improvement | Adds Electric ATK equal to 8% of Firearm ATK |
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6 | ![]() Xantic |
Bullet Improvement | Adds Electric ATK equal to 8% of Firearm ATK |
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6 | ![]() Xantic |
Bullet Improvement | Adds Electric ATK equal to 8% of Firearm ATK |
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6 | ![]() Xantic |
Attribute ATK | Electric ATK +23%, Fire Rate -6%. |
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6 | ![]() Xantic |
Attribute ATK | Electric ATK +28%, Fire Rate -6%. |
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6 | ![]() Xantic |
Attribute ATK | Electric ATK +20%, Fire Rate -6% |
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6 | ![]() Xantic |
Attribute ATK | Electric ATK +20%, Fire Rate -6% |
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6 | ![]() Xantic |
Battle | Skill Power +11%, Electric Skill Power +5% |
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6 | ![]() Xantic |
Attribute ATK | Electric ATK +13%, Reload Time Modifier -8%. |
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6 | ![]() Xantic |
Attribute ATK | Electric ATK +13%, Reload Time Modifier -8% |
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6 | ![]() Xantic |
Attribute ATK | Electric ATK +13%, Reload Time Modifier -8% |
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6 | ![]() Xantic |
Attribute ATK | Electric ATK +13%, Reload Time Modifier -8%. |
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6 | ![]() Xantic |
Battle | Electric Skill Power +20% |
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14 | ![]() Cerulean |
– | Decreases Electricity Charge amount during Speed of Light, but recovers Shield continuously in proportion tot he distance traveled. |
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6 | ![]() Almandine |
Fortitude | Critical Hit Resistance +4%, Electric Skill Power +3% |
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6 | ![]() Almandine |
Luck | Skill Critical Hit Rate +16%, Skill Critical Hit Damage +7% |
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4 | ![]() Xantic |
– | MP Recovery +14% |
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5 | ![]() Malachite |
– | Max MP +4% |
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4 | ![]() Xantic |
– | Max General Rounds +13% |
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4 | ![]() Xantic |
– | Max High-Power Rounds +13% |
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4 | ![]() Xantic |
– | Max Impact Rounds +13% |
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5 | ![]() Cerulean |
– | Rounds per Magazine +12% |
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5 | ![]() Cerulean |
– | Rounds per Magazine +12% |
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5 | ![]() Cerulean |
– | Rounds per Magazine +12% |
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5 | ![]() Cerulean |
– | Rounds per Magazine +12% |
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14 | ![]() Malachite |
– | Spawns a Guided Landmine when rolling. |
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16 | ![]() Malachite |
– | The chance to create a Life Sphere is slightly increases. Detonates all nearby Life Spheres to deal damage instead of absorbing HP. Recovers Power of Life based on the number of Life Spheres exploded. |
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14 | ![]() Malachite |
– | Generates Explosive Propaganda. The generated Explosive Propaganda taunts nearby monsters until destroyed, upon which it explodes and causes great damage to nearby enemies. |
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16 | ![]() Rutile |
– | Modifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed. |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%. |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%. |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1% |
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5 | ![]() Malachite |
Arche Tech | When attacking enemies with the fourth skill, Skill Cost -9%, Skill Power -10% for 10s. |
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6 | ![]() Almandine |
Special Mod | When attacking enemies inflicted with Burn, Firearm ATK +8%. |
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6 | ![]() Almandine |
Special Mod | When attacking enemies inflicted with Burn, Firearm ATK +8%. |
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6 | ![]() Almandine |
Special Mod | When attacking enemies inflicted with Burn, Firearm ATK +8%. |
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7 | ![]() Almandine |
Special Mod | When attacking enemies inflicted with Burn, Firearm ATK +8%. |
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6 | ![]() Almandine |
Bullet Improvement | Adds Fire ATK equal to 8% of Firearm ATK |
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6 | ![]() Almandine |
Bullet Improvement | Adds Fire ATK equal to 8% of Firearm ATK |
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6 | ![]() Almandine |
Bullet Improvement | Adds Fire ATK equal to 8% of Firearm ATK |
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6 | ![]() Almandine |
Bullet Improvement | Adds Fire ATK equal to 8% of Firearm ATK |
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6 | ![]() Almandine |
Battle | Skill Power +11%, Fire Skill Power +5% |
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6 | ![]() Almandine |
Attribute ATK | Fire ATK +13%, Reload Time Modifier -8%. |
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6 | ![]() Almandine |
Attribute ATK | Fire ATK +13%, Reload Time Modifier -8% |
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6 | ![]() Almandine |
Attribute ATK | Fire ATK +13%, Reload Time Modifier -8% |
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6 | ![]() Almandine |
Attribute ATK | Fire ATK +13%, Reload Time Modifier -8%. |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8%, Firearm Critical Hit Damage +3.5%. |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8%, Firearm Critical Hit Damage +4%. |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8%, Firearm Critical Hit Damage +5% |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8%, Firearm Critical Hit Damage +6.5% |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +6% |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +6% |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +6% |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8% |
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6 | ![]() Almandine |
Battle | Fire Skill Power +20% |
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6 | ![]() Almandine |
Fortitude | Critical Hit Resistance +4%, Fire Skill Power +3% |
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15 | ![]() Malachite |
– | Reloading weapon increases Skill Range. Changing weapon increases Skill Power. |
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5 | ![]() Xantic |
Special Mod | When reloading, rounds are not consumed for 3s (Cooldown 25s). |
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14 | ![]() Malachite |
– | Sets up a first aid kit and grants First Aid to allies. |
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4 | ![]() Rutile |
Recoil | Recoil -8%, Weak Point Damage +2%. |
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4 | ![]() Rutile |
Recoil | Recoil -8%, Weak Point Damage +2%. |
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4 | ![]() Rutile |
Recoil | Recoil -8%, Weak Point Damage +2% |
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4 | ![]() Rutile |
Recoil | Recoil -8%, Weak Point Damage +2% |
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6 | ![]() Malachite |
Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Damage +4%. |
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6 | ![]() Malachite |
Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Damage +5% |
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6 | ![]() Malachite |
Weak Point Strike | Weak Point Damage +8%, Firearm Critical Hit Damage +6.5% |
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16 | ![]() Xantic |
– | Attaches a Combat Drone to himself. On Firearm Critical Hit attack, increases the drone’s duration. Increases the Max Stack of Explosive Drone. |
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6 | ![]() Malachite |
Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Damage +3.5%. |
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6 | ![]() Cerulean |
Battle | Chill Skill Power +19%, Skill Cooldown -6.1% |
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6 | ![]() Malachite |
Attack | Dimension Skill Power Modifier +17%, Skill Cooldown -6.1% |
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6 | ![]() Xantic |
Battle | Electric Skill Power +19%, Skill Cooldown -6.1% |
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6 | ![]() Almandine |
Battle | Fire Skill Power +19%, Skill Cooldown -6.1% |
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6 | ![]() Xantic |
Attack | Fusion Skill Power Modifier +17%, Skill Cooldown -6.1% |
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6 | ![]() Malachite |
Battle | Non-Attribute Skill Power +19%, Skill Cooldown -6.1% |
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6 | ![]() Rutile |
Attack | Singular Skill Power Modifier +17%, Skill Cooldown -6.1% |
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6 | ![]() Almandine |
Attack | Tech Skill Power Modifier +17%, Skill Cooldown -6.1% |
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6 | ![]() Rutile |
Battle | Toxic Skill Power +19%, Skill Cooldown -6.1% |
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6 | ![]() Cerulean |
Special Mod | Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% of Chill ATK as additional damage. |
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6 | ![]() Almandine |
Strike | Skill Critical Hit Damage +16%, Skill Critical Hit Rate +7% |
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5 | ![]() Malachite |
Resource | Skill Cost -2%, Skill Effect Range +6% |
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6 | ![]() Xantic |
Battle | Skill Power +12%, Fusion Skill Power Modifier +6% |
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6 | ![]() Xantic |
Attack | Fusion Skill Power Modifier +19% |
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16 | ![]() Xantic |
Rounds Conversion | When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. |
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4 | ![]() Xantic |
Rounds Conversion | When acquiring dropped General Rounds, change to 1 Special Round for every 16.7 Rounds |
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4 | ![]() Xantic |
Rounds Conversion | When acquiring dropped General Rounds, change to 1 Impact Round for every 100 rounds. |
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4 | ![]() Xantic |
– | Max General Rounds +15%, Movement Speed -5% |
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14 | ![]() Cerulean |
– | Throws a projectile forward that spawns a Blizzard where it lands. |
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6 | ![]() Almandine |
Fortitude | Critical Hit Resistance +4%, Chill Skill Power +3% |
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4 | ![]() Malachite |
Support Tech | When defeating enemies with a Charged Sub Attack, the remaining Cooldown of the Charged Sub Attack is -50%. |
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11 | ![]() Rutile |
Special Mod | On Weak Point hit, 18% chance to Knockdown target. |
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11 | ![]() Rutile |
Special Mod | On Weak Point Hit, 5% chance to Knockdown target. |
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6 | ![]() Malachite |
Weak Point Strike | Weak Point Damage +10%, Accuracy -5%. |
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6 | ![]() Malachite |
Weak Point Strike | Weak Point Damage +10%, Accuracy -5% |
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6 | ![]() Malachite |
Weak Point Strike | Weak Point Damage +10%, Accuracy -5% |
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4 | ![]() Rutile |
– | Accuracy +11% |
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4 | ![]() Rutile |
– | Accuracy +11% |
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4 | ![]() Rutile |
– | Accuracy +11% |
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4 | ![]() Rutile |
– | Accuracy +11% |
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6 | ![]() Almandine |
– | Fire Resistance +154 |
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5 | ![]() Almandine |
Special Mod | When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s) |
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5 | ![]() Almandine |
Special Mod | When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s) |
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5 | ![]() Almandine |
Special Mod | When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s). |
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5 | ![]() Almandine |
Special Mod | When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s). |
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6 | ![]() Almandine |
– | Burn Immunity, Fire Resistance +7%. |
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4 | ![]() Xantic |
– | Max High-Power Rounds +15%, Movement Speed -5%. |
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15 | ![]() Malachite |
– | Reduces the number of enemies that Thrill Bomb and Lightning Emission can strike. Increases range and damage instead. |
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4 | ![]() Rutile |
Accuracy | Accuracy +8%, Firearm Critical Hit Damage +3%. |
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4 | ![]() Rutile |
Accuracy | Accuracy +8%, Firearm Critical Hit Rate +3%. |
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4 | ![]() Rutile |
Accuracy | Accuracy +8%, Firearm Critical Hit Rate +1.5%. |
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4 | ![]() Rutile |
Accuracy | Accuracy +8%, Firearm Critical Hit Rate +1.5% |
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4 | ![]() Rutile |
Accuracy | Accuracy +8%, Firearm Critical Hit Rate +1.5% |
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6 | ![]() Cerulean |
HP | Max HP +23%, Max Shield -9% |
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6 | ![]() Xantic |
Support Tech | When defeating an enemy, instantly recovers 9% of Max HP (Cooldown 11s). |
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6 | ![]() Rutile |
Defense | DEF +17%, Max HP -13% |
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5 | ![]() Malachite |
MP | Max MP +5%, Max HP -13% |
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6 | ![]() Cerulean |
Shield | Max Shield +16%, Max HP -13% |
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6 | ![]() Xantic |
– | When defeating an enemy with a Charged Sub Attack, recovers 9% HP at a 8% chance. |
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16 | ![]() Cerulean |
– | When using skill, inflicts Ice Needle instead of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks. |
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16 | ![]() Almandine |
– | When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded. |
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16 | ![]() Xantic |
Rounds Conversion | When acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds. |
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4 | ![]() Xantic |
Rounds Conversion | When acquiring dropped Impact Rounds, change to 1 Special Round for every 2.08 Rounds |
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4 | ![]() Xantic |
– | Max Impact Rounds +15%, Movement Speed -5% |
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6 | ![]() Cerulean |
Arche Tech | When Rolling, Firearm ATK +8% for 5s at a 15% chance. |
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16 | ![]() Almandine |
– | Throws a projectile forward that spawns a Flame Zone where it lands. |
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6 | ![]() Rutile |
– | DEF +16% |
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17 | ![]() Rutile |
– | MP is no longer consumed while Unique Weapon is active. It consumes MP when attacking with Unique Weapon. It recovers MP when Unique Weapon lands a Critical Hit. |
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6 | ![]() Cerulean |
– | Max HP +22% |
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6 | ![]() Cerulean |
– | Max Shield +15% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +3.5% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5% |
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4 | ![]() Rutile |
Recoil | Recoil -8%, Firearm Critical Hit Rate +1.5% |
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4 | ![]() Rutile |
Recoil | Recoil -8%, Firearm Critical Hit Rate +1.5% |
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4 | ![]() Rutile |
Recoil | Recoil -8%, Firearm Critical Hit Rate +1%. |
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4 | ![]() Rutile |
Recoil | Recoil -8%, Firearm Critical Hit Rate +1.5%. |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Rate +1%. |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%. |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5% |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5% |
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6 | ![]() Almandine |
– | Electrocution Immunity, Electric Resistance +7%. |
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6 | ![]() Rutile |
Defense | DEF +22%, Skill Power Modifier +3% |
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4 | ![]() Rutile |
– | On Charged Sub Attack, Knockdown enemies (Cooldown 8.9s) |
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6 | ![]() Almandine |
– | Critical Hit Resistance +6% |
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0 | ![]() Malachite |
– | Modifies the Charged Sub Attack. Use a Kick to attack when performing a Charged Sub Attack. As the Enhancement Level Increases, Max Module Capacity increases. (Currently +0) |
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6 | ![]() Almandine |
Special Mod | When firing a firearm, ammo with an additional + 20% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm’s base Weak Point DMG is fixed at 100%. |
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6 | ![]() Almandine |
Special Mod | When firing a firearm, ammo with an additional + 30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm’s base Weak Point DMG is fixed at 100%. |
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6 | ![]() Almandine |
Special Mod | When firing a firearm, ammo with an additional + 30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm’s base Weak Point DMG is fixed at 100%. |
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6 | ![]() Almandine |
Special Mod | When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm’s base Weak Point DMG is fixed at 100%. |
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6 | ![]() Xantic |
Arche Tech | When landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +1% for 5s (up to 10 stacks). |
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15 | ![]() Malachite |
– | Modifies the Orbit Barrier and Hyper Cube barrier to only be affected by the caster’s HP. |
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0 | ![]() Malachite |
Special Mod | Modifies the Grappling Hook range to 25m. But the Base Charge Time changes to 6s and charge time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +0), decreases Charge Time Increase (current +20%). |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +10%, Weak Point Damage -3%. |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +10%, Weak Point Damage -3%. |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +10%, Weak Point Damage -3% |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +10%, Weak Point Damage -3% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Firearm ATK +1%. |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm ATK +1% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +8%, Firearm ATK +1% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Rate +5%, Firearm ATK +1%. |
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14 | ![]() Almandine |
– | Upon Colossus part destruction, grants Purification which removes debuffs to players within a 20m radius (Cooldown 30s). |
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16 | ![]() Almandine |
– | Modifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state. |
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16 | ![]() Cerulean |
– | Modifies Expulsion to grant a buff that helps allies survive. |
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6 | ![]() Cerulean |
– | Chill Resistance +18%, Max HP -1.3% |
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5 | ![]() Malachite |
Resource | Skill Cost -9%, Skill Power Modifier -5% |
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5 | ![]() Rutile |
Cooldown | Skill Duration +10%, Skill Power Modifier -5% |
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5 | ![]() Malachite |
Resource | Skill Cost -4%, Max MP -0.9% |
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6 | ![]() Xantic |
– | Electric Resistance +18%, Max HP -1.3% |
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6 | ![]() Almandine |
– | Fire Resistance +18%, Max HP -1.3% |
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6 | ![]() Xantic |
Attack | Skill Power Modifier +24%, Skill Cooldown +13% |
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5 | ![]() Rutile |
Range | Skill Range +24%, Skill Power Modifier -5%. Range increase applies only to certain skills for each Descendant. |
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6 | ![]() Xantic |
Battle | Skill Power +22%, Skill Cooldown +13% |
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6 | ![]() Rutile |
– | Toxin Resistance +18%, Max HP -1.3% |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +8%, Weak Point Damage +2%. |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +8%, Weak Point Damage +2% |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +8%, Weak Point Damage +2% |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +8%, Weak Point Damage +2%. |
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16 | ![]() Xantic |
– | When using skill, summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets. |
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4 | ![]() Xantic |
– | HP Heal +8% |
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6 | ![]() Malachite |
Special Mod | Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm. |
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6 | ![]() Malachite |
Special Mod | Fire Rate -10%. When firing a firearm, Firearm ATK +0.4% for 2s (up to 60 stacks) Removes effect when reloading or changing firearm. |
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6 | ![]() Malachite |
Special Mod | Fire Rate -10%. When firing a firearm, Firearm ATK +0.25% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm. |
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0 | ![]() Malachite |
Special Mod | Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Cpacity (current + 0), decreases Charge Time Increase (current +20%). |
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4 | ![]() Rutile |
– | While Jumping, Accuracy +8%, DEF -8%. |
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5 | ![]() Rutile |
Cooldown | Skill Duration +5%, Max MP +3.7% |
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6 | ![]() Xantic |
Support Tech | When defeating an enemy, instantly recovers 12.2% of Max HP at a 4% chance. |
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5 | ![]() Malachite |
Control | Skill Cooldown -9%, Max MP -4% |
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6 | ![]() Xantic |
– | When defeating an enemy with a Charged Sub Attack, recovers 12.2% MP at a 8% chance. |
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0 | ![]() Malachite |
Special Mod | Modifies the Max Stack of Grappling Hook to 3. But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current + 0), decreases Charge Time Increase (current +20%) |
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6 | ![]() Malachite |
Arche Tech | When using the Dimension Active Skill, Skill Cooldown -5% for 5s. When using the Fusion Active Skill, Skill Cost -2% and Duration +2% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier +4% for 5s. When using the Singular Active Skill, All Attribute Damage +8% for 5s. Only one of the effects is applied. |
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5 | ![]() Malachite |
Support Tech | While Sprinting, Skill Cost -1%/Skill Cooldown +1% every second (up to 10 stacks) |
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14 | ![]() Xantic |
– | Overclock no longer inflicts Burn. Inflicts Weaken Regeneration instead. |
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16 | ![]() Xantic |
– | The effect of Room 0 Trauma has been modified as follows: Does not spread Poison, but adds ATK reduction & Weaken Regeneration. |
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5 | ![]() Malachite |
– | Skill Cooldown -6% |
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6 | ![]() Malachite |
Battle | Skill Power +11%, Non-Attribute Skill Power +5% |
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6 | ![]() Malachite |
Battle | Non-Attribute Skill Power +20% |
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6 | ![]() Almandine |
Fortitude | Critical Hit Resistance +4%, Non-Attribute Skill Power +3% |
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4 | ![]() Xantic |
Rounds Conversion | When acquiring dropped Impact Rounds, change to 1 General Round for every 1.25 Rounds |
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4 | ![]() Xantic |
Rounds Conversion | When acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds |
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14 | ![]() Cerulean |
– | Modifies Active Camouflage to consume Shields instead of MP. Ambush damage increases by the amount of Shields consumed. |
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16 | ![]() Rutile |
Final Hand | Add Max DEF by 24.7% of Max HP. Max HP is fixed to 1. Added DEF can also be increased by other beneficial effects. |
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16 | ![]() Cerulean |
Final Hand | Add Max HP by 14.2% Max Shield. Max Shield is fixed to 1. Added HP can also be increased by other beneficial effects. |
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16 | ![]() Cerulean |
Final Hand | Add Max Shield by 2% Max HP. Max HP is fixed to 1. Added Shield can also be increased by other beneficial effects. |
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6 | ![]() Cerulean |
Guard | Incoming DMG Modifier -3%, Outgoing DMG Modifier -2.5% |
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6 | ![]() Cerulean |
Arche Tech | When buffing or recovering an ally, Firearm ATK and Skill Power Modifier +2% each time for 5s (up to 10 Stacks). |
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5 | ![]() Xantic |
Special Mod | When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 25s) |
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6 | ![]() Almandine |
– | Poison Immunity, Toxic Resistance +7%. |
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6 | ![]() Malachite |
ATK | Explosive ATK +8%, Weak Point Damage +2% |
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6 | ![]() Malachite |
ATK | Firearm ATK +8%, Weak Point Damage +2%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +8%, Weak Point Damage +2%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +8%, Weak Point Damage +2%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +8%, Weak Point Damage +2% |
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6 | ![]() Malachite |
ATK | Firearm ATK +8%, Weak Point Damage +2% |
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6 | ![]() Rutile |
Attribute ATK | Toxic ATK +13%, Reload Time Modifier -8%. |
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6 | ![]() Rutile |
Attribute ATK | Toxic ATK +13%, Reload Time Modifier -8% |
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6 | ![]() Rutile |
Attribute ATK | Toxic ATK +13%, Reload Time Modifier -8% |
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6 | ![]() Rutile |
Attribute ATK | Toxic ATK +13%, Reload Time Modifier -8%. |
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6 | ![]() Rutile |
– | All Attribute Resistances +60 |
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6 | ![]() Xantic |
Support Tech | When defeating an enemy, instantly recovers 12.2% of Custom Resources at a 4% chance. Characters with Custom Resources – Ajax – Bunny – Gley – Kyle |
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6 | ![]() Malachite |
Battle | Skill Power +13% |
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15 | ![]() Malachite |
– | Overclock no longer inflicts Skill Power. Inflicts Firearm ATK instead. |
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16 | ![]() Malachite |
– | When using a Firearm, while Frenzied, Firearm ATK gradually increases. |
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11 | ![]() Xantic |
Arche Tech | On Skill Attack upon enemies with max HP, deals 8.5% of the skill damage incurred as additional damage on the target. |
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14 | ![]() Malachite |
– | Inflicts Explosive Reaction effect. Deals damage to nearby enemies when the effect ends or the enemy dies. Inflicts the same effect to nearby enemies when the enemy dies. |
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6 | ![]() Cerulean |
Guard | Incoming DMG Modifier -2%, MP Recovery +3% |
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5 | ![]() Cerulean |
Special Mod | When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s) |
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5 | ![]() Cerulean |
Special Mod | When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s) |
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5 | ![]() Cerulean |
Special Mod | When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s). |
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5 | ![]() Cerulean |
Special Mod | When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 20s). |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8%, Firearm Critical Hit Rate +1%. |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8%, Firearm Critical Hit Rate +1.5%. |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8%, Firearm Critical Hit Rate +1.5% |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8%, Firearm Critical Hit Rate +1.5% |
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6 | ![]() Malachite |
Special Mod | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. |
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6 | ![]() Malachite |
Special Mod | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. |
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6 | ![]() Malachite |
Special Mod | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. |
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6 | ![]() Malachite |
Special Mod | Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. |
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5 | ![]() Cerulean |
– | Reload Time Modifier +8% |
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5 | ![]() Cerulean |
– | Reload Time Modifier +8% |
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5 | ![]() Cerulean |
– | Reload Time Modifier +8% |
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5 | ![]() Cerulean |
– | Reload Time Modifier +8% |
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6 | ![]() Cerulean |
Attribute ATK | Chill ATK +23%, Fire Rate -6%. |
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6 | ![]() Cerulean |
Attribute ATK | Chill ATK +28%, Fire Rate -6%. |
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6 | ![]() Cerulean |
Attribute ATK | Chill ATK +20%, Fire Rate -6% |
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6 | ![]() Cerulean |
Attribute ATK | Chill ATK +20%, Fire Rate -6% |
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4 | ![]() Xantic |
– | HP Recovery Modifier +6% |
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15 | ![]() Almandine |
– | Chance to recover MP when using skill. |
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14 | ![]() Malachite |
– | Spawns a Front Line Reinforcement Device that grants a Firearm ATK Up effect to allies in range. |
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16 | ![]() Xantic |
– | Modifies Cutoff Beam so that it can be unleased as Sword Aura. |
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5 | ![]() Cerulean |
Reload Time Modifier | Reload Time Modifier +6%, Firearm ATK +1%. |
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5 | ![]() Cerulean |
Reload Time Modifier | Reload Time Modifier +6%, Firearm ATK +1%. |
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5 | ![]() Cerulean |
Reload Time Modifier | Reload Time Modifier +6%, Firearm ATK +1% |
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5 | ![]() Cerulean |
Reload Time Modifier | Reload Time Modifier +6%, Firearm ATK +1% |
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5 | ![]() Cerulean |
Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Damage +5% |
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5 | ![]() Cerulean |
Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Damage +6.5% |
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5 | ![]() Cerulean |
Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Damage +3.5%. |
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5 | ![]() Cerulean |
Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Damage +4%. |
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5 | ![]() Cerulean |
Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Rate +1%. |
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5 | ![]() Cerulean |
Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5%. |
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5 | ![]() Cerulean |
Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5% |
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5 | ![]() Cerulean |
Reload Time Modifier | Reload Time Modifier +6%, Firearm Critical Hit Rate +3% |
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5 | ![]() Xantic |
Special Mod | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s) |
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5 | ![]() Xantic |
Special Mod | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s) |
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5 | ![]() Xantic |
Special Mod | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s). |
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5 | ![]() Xantic |
Special Mod | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s). |
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6 | ![]() Malachite |
– | Explosive ATK +12% |
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6 | ![]() Malachite |
– | Firearm ATK +12% |
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6 | ![]() Malachite |
– | Firearm ATK +12% |
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6 | ![]() Malachite |
– | Firearm ATK +12% |
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6 | ![]() Malachite |
– | Firearm ATK +12% |
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6 | ![]() Malachite |
– | Firearm ATK +12% |
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4 | ![]() Xantic |
Medical | Outgoing Heal +4%, Incoming Final DMG -4.5% |
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4 | ![]() Xantic |
Medical | HP Heal +5%, Skill Power -5% |
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4 | ![]() Xantic |
– | HP Recovery Modifier +6%, MP Recovery Modifier -3.5% |
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4 | ![]() Xantic |
– | MP Recovery Modifier +15%, HP Recovery Modifier -1.4% |
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15 | ![]() Almandine |
– | Consumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends. |
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6 | ![]() Cerulean |
Guard | Incoming DMG Modifier -3%, Max HP -1.3% |
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6 | ![]() Cerulean |
Guard | Incoming DMG Modifier -3%, Max MP -1.5% |
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6 | ![]() Xantic |
Special Mod | Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 0.8s (up to 10 stacks). |
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6 | ![]() Xantic |
Special Mod | Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s (up to 10 stacks). |
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6 | ![]() Xantic |
Special Mod | Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s (up to 10 stacks). |
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6 | ![]() Malachite |
ATK | Explosive ATK +8%, Firearm Critical Hit Rate +1%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +8%, Firearm Critical Hit Rate +3%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +8%, Firearm Critical Hit Rate +1%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +8%, Firearm Critical Hit Rate +1.5%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +8%, Firearm Critical Hit Rate +1.5% |
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6 | ![]() Malachite |
ATK | Firearm ATK +8%, Firearm Critical Hit Rate +1.5% |
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16 | ![]() Rutile |
– | Shell Capacity +33% |
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7 | ![]() Cerulean |
Support Tech | When defeating an enemy, instantly recovers 6.3% of Max Shield (Cooldown 11s) |
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6 | ![]() Rutile |
Defense | DEF +17%, Max Shield -9% |
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5 | ![]() Malachite |
MP | Max MP +4%, Max Shield -18% |
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0 | ![]() Malachite |
– | Modifies the Charged Sub Attack. Use a Shock Punch to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0) |
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0 | ![]() Malachite |
– | Modifies the Charged Sub Attack. Use a Shortsword to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0) |
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6 | ![]() Cerulean |
– | Firearm ATK +4%, Skill Power Modifier -4% |
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15 | ![]() Rutile |
– | Spawns a Seduction of Water where the Unique Weapon’s bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them. |
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6 | ![]() Rutile |
Battle | Skill Power +12%, Singular Skill Power Modifier +6% |
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6 | ![]() Rutile |
Attack | Singular Skill Power Modifier +19% |
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6 | ![]() Almandine |
– | Skill Critical Hit Damage +14% |
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5 | ![]() Rutile |
– | Skill Effect Range +12%, applies only to certain skills for each Descendant |
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5 | ![]() Rutile |
– | Skill Duration +9%, applies only to certain skills for each Descendant |
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6 | ![]() Almandine |
– | Skill Critical Hit Rate +14% |
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6 | ![]() Xantic |
Attack | Skill Power Modifier +21%, Max MP -6% |
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6 | ![]() Malachite |
ATK | Firearm ATK +16%, Fire Rate -6% |
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6 | ![]() Malachite |
ATK | Firearm ATK +16%, Fire Rate -6% |
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6 | ![]() Malachite |
ATK | Firearm ATK +16%, Fire Rate -6% |
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6 | ![]() Malachite |
ATK | Explosive ATK +15%, Fire Rate -6%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +15%, Fire Rate -6%. |
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6 | ![]() Malachite |
ATK | Firearm ATK +15%, Fire Rate -6%. |
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6 | ![]() Cerulean |
Special Mod | When attacking enemies inflicted with Frostbite, Firearm ATK +8%. |
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6 | ![]() Cerulean |
Special Mod | When attacking enemies inflicted with Frostbite, Firearm ATK +8%. |
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6 | ![]() Cerulean |
Special Mod | When attacking enemies inflicted with Frostbite, Firearm ATK +8%. |
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7 | ![]() Cerulean |
Special Mod | When attacking enemies inflicted with Frostbite, Firearm ATK +8%. |
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6 | ![]() Rutile |
Defense | DEF +22%, Skill Power +8.1% |
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16 | ![]() Xantic |
Rounds Conversion | When acquiring dropped Special Rounds, change to 1 High Power Round for every 120 Rounds. |
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4 | ![]() Xantic |
Rounds Conversion | When acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds |
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4 | ![]() Xantic |
– | Max Special Rounds +15%, Movement Speed -5% |
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4 | ![]() Xantic |
– | Max Special Rounds +13% |
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6 | ![]() Malachite |
Special Mod | Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%. |
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6 | ![]() Malachite |
Special Mod | Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%. |
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5 | ![]() Xantic |
Special Mod | When landing a Firearm Critical Hit, rounds are not consumed for 3s (Cooldown 25s) |
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4 | ![]() Rutile |
Recoil | Recoil -8%, Firearm ATK +1%. |
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4 | ![]() Rutile |
Recoil | Recoil -8%, Firearm ATK +1%. |
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4 | ![]() Rutile |
Recoil | Recoil -8%, Firearm ATK +1% |
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4 | ![]() Rutile |
Recoil | Recoil -8%, Firearm ATK +1% |
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6 | ![]() Cerulean |
HP | Max HP +23%, Max MP -4% |
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6 | ![]() Malachite |
Special Mod | After reload, first shot’s Firearm ATK +100% (Cooldown 20s). |
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4 | ![]() Xantic |
– | HP Recovery Modifier +6%, Outgoing DMG Modifier -1.8% |
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5 | ![]() Malachite |
– | Skill Cost -4% |
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13 | ![]() Malachite |
– | Modifies the effects of Frenzied state’s Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly. |
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16 | ![]() Xantic |
– | While airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision. |
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6 | ![]() Xantic |
– | Beam Rifle Charging Speed +10% |
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16 | ![]() Xantic |
– | Adds an effect that reduces the enemy’s ATK to the Electrocution effect that Bunny inflicts. |
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6 | ![]() Almandine |
Attribute ATK | Fire ATK +23%, Fire Rate -6%. |
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6 | ![]() Almandine |
Attribute ATK | Fire ATK +28%, Fire Rate -6%. |
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6 | ![]() Almandine |
Attribute ATK | Fire ATK +20%, Fire Rate -6% |
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6 | ![]() Almandine |
Attribute ATK | Fire ATK +20%, Fire Rate -6% |
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14 | ![]() Malachite |
– | Summons a Firearm Enhancement Device. Touching the device grants Weak Point DMG and Firearm Critical Hit Rate Up. |
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14 | ![]() Malachite |
– | While on water, increases Skill Critical Hit Rate, Skill Duration, and Firearm Attribute Trigger Rate. Reduction of MP consumption does not apply. |
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14 | ![]() Malachite |
– | Whenever Enzo buffs an ally, he grants himself and all allies Incoming DMG DOWN and Movement Speed UP effects. |
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6 | ![]() Malachite |
Special Mod | When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance (up to 3 Stacks). |
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6 | ![]() Malachite |
Special Mod | When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance (up to 3 Stacks). |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Damage +5%, Weak Point Damage +2%. |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Damage +5%, Weak Point Damage +2%. |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Weak Point Damage +2% |
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6 | ![]() Almandine |
Firearm Critical Hit Rate | Firearm Critical Hit Damage +8%, Weak Point Damage +2% |
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6 | ![]() Almandine |
Battle | Skill Power +12%, Tech Skill Power Modifier +6% |
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6 | ![]() Almandine |
Attack | Tech Skill Power Modifier +19% |
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6 | ![]() Malachite |
Attack | Skill Power Modifier +13% |
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6 | ![]() Xantic |
Arche Tech | Landing a skill attack, deals 12% of own Max HP as additional damage to the target (Cooldown 8s against the same target). |
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14 | ![]() Cerulean |
– | Does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals Burst damage to nearby enemies. |
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5 | ![]() Malachite |
Control | Skill Cooldown -4%, Max HP +13% |
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0 | ![]() Malachite |
– | Modifies the Charged Sub Attack. Use a Tonfa to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases. (Currently +0) |
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6 | ![]() Rutile |
– | Toxic Resistance +154 |
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6 | ![]() Rutile |
Special Mod | When attacking enemies inflicted with Posion, Firearm ATK +8%. |
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6 | ![]() Rutile |
Special Mod | When attacking enemies inflicted with Poison, Firearm ATK +8%. |
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6 | ![]() Rutile |
Special Mod | When attacking enemies inflicted with Poison, Firearm ATK +8%. |
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6 | ![]() Rutile |
Special Mod | When attacking enemies inflicted with Poison, Firearm ATK +8%. |
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6 | ![]() Rutile |
Bullet Improvement | Adds Toxic ATK equal to 8% of Firearm ATK |
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6 | ![]() Rutile |
Bullet Improvement | Adds Toxic ATK equal to 8% of Firearm ATK |
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6 | ![]() Rutile |
Bullet Improvement | Adds Toxic ATK equal to 8% of Firearm ATK |
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6 | ![]() Rutile |
Bullet Improvement | Adds Toxic ATK equal to 8% of Firearm ATK |
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6 | ![]() Rutile |
Attribute ATK | Toxic ATK +20%, Fire Rate -6% |
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6 | ![]() Rutile |
Attribute ATK | Toxic ATK +20%, Fire Rate -6% |
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6 | ![]() Rutile |
Attribute ATK | Toxic ATK +23%, Fire Rate -6%. |
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6 | ![]() Rutile |
Attribute ATK | Toxic ATK +28%, Fire Rate -6%. |
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6 | ![]() Rutile |
Battle | Skill Power +11%, Toxic Skill Power +5% |
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6 | ![]() Rutile |
Battle | Toxic Skill Power +20% |
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15 | ![]() Cerulean |
– | Defense Mechanism skill conversion. Grants Plague Bodyarmor to nearby allies. |
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15 | ![]() Almandine |
– | Significantly increases the damage of Giant Fireball. When Giant Fireball explodes, Small Fireballs and Flame Zones do not spawn. |
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14 | ![]() Malachite |
– | When using skill, recovers the HP of all summoned turrets and extends their duration. Turrets do not switch to Enhanced mode. |
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6 | ![]() Rutile |
Special Mod | When defeating an enemy, Shell Capacity +30% for 5s at a 8% chance. |
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5 | ![]() Rutile |
Special Mod | When defeating an enemy inflicted with Posion, inflicts Posion on other enemies within 3m of the target for 5s (Cooldown 20s) |
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5 | ![]() Rutile |
Special Mod | When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s) |
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5 | ![]() Rutile |
Special Mod | When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s). |
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5 | ![]() Rutile |
Special Mod | When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s). |
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6 | ![]() Almandine |
Fortitude | Critical Hit Resistance +4%, Toxic Skill Power +3% |
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14 | ![]() Rutile |
– | Putrid Venom skill conversion. Leaves behind a Toxic Footprint after every step. Inflicts Poison on enemies coming in contact with Toxic Footprint. |
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10 | ![]() Malachite |
Support Tech | When defeating an enemy, resets the cooldown of a random skill at a 2.1% chance. |
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4 | ![]() Rutile |
– | Recoil -11% |
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4 | ![]() Rutile |
– | Recoil -11% |
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4 | ![]() Rutile |
– | Recoil -11% |
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4 | ![]() Rutile |
– | Recoil -11% |
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15 | ![]() Malachite |
– | Modifies Orbit Barrier to be portable. Changes barrier to be affected only by the caster’s Skill Power. |
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15 | ![]() Almandine |
– | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. When used as Enhanced Skill, Cooldown resets. |
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14 | ![]() Xantic |
– | Increases the targeting range of Flash Shortsword. Increases enemy targeting speed. |
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14 | ![]() Cerulean |
– | Modifies Expulsion to stackable skill, reduces Charged Sub Attack Cooldown and increases its Damage upon using Expulsion. |
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6 | ![]() Xantic |
Arche Tech | When HP is 50% or lower, Skill Power Modifier +8%, Firearm ATK +8%. |
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14 | ![]() Malachite |
– | Creates a rectangular-shaped pool of water in the front of Valby. |
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4 | ![]() Rutile |
Accuracy | Accuracy +8%, Weak Point Damage +2%. |
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4 | ![]() Rutile |
Accuracy | Accuracy +8%, Weak Point Damage +2%. |
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4 | ![]() Rutile |
Accuracy | Accuracy +8%, Weak Point Damage +2% |
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4 | ![]() Rutile |
Accuracy | Accuracy +8%, Weak Point Damage +2% |
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6 | ![]() Malachite |
Weak Point Strike | Weak Point Damage +5%, Firearm ATK +1%. |
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6 | ![]() Malachite |
Weak Point Strike | Weak Point Damage +5%, Firearm ATK +1% |
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6 | ![]() Malachite |
Weak Point Strike | Weak Point Damage +8%, Firearm ATK +1% |
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6 | ![]() Malachite |
Weak Point Strike | Weak Point Damage +5%, Firearm ATK +1%. |
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6 | ![]() Malachite |
Special Mod | On Weak Point hit, Weak Point DMG +35% (Cooldown 20s). |
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6 | ![]() Malachite |
Special Mod | On Weak Point hit, Weak Point DMG +35% (Cooldown 15s). |
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6 | ![]() Malachite |
Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Rate +1%. |
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6 | ![]() Malachite |
Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Rate +1.5%. |
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6 | ![]() Malachite |
Weak Point Strike | Weak Point Damage +5%, Firearm Critical Hit Rate +1.5% |
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6 | ![]() Malachite |
Weak Point Strike | Weak Point Damage +8%, Firearm Critical Hit Rate +1.5% |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8%, Weak Point Damage +2%. |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8%, Weak Point Damage +2% |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8%, Weak Point Damage +2% |
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5 | ![]() Xantic |
Fire Rate | Fire Rate +8%, Weak Point Damage +2%. |
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6 | ![]() Malachite |
Weak Point Strike | Weak Point Damage +10%, Accuracy -5%. |
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6 | ![]() Malachite |
– | Weak Point Damage +9% |
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6 | ![]() Malachite |
– | Weak Point Damage +9% |
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6 | ![]() Malachite |
– | Weak Point Damage +9% |
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6 | ![]() Malachite |
– | Weak Point Damage +9% |
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4 | ![]() Malachite |
– | On Charged Sub Attack, Outgoing Heal -50% for 10s at a 100% Chance (Cooldown 25s). |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +8%, Firearm ATK +1%. |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +8%, Firearm ATK +1%. |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +8%, Firearm ATK +1% |
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5 | ![]() Cerulean |
Rounds per Magazine | Rounds per Magazine +8%, Firearm ATK +1% |
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6 | ![]() Cerulean |
Shield | Max Shield +21%, Skill Cost -3.7% |
How to Obtain Modules in The First Descendant?
Completing Tasks in Acquisition Info
To acquire modules, you must complete specific tasks listed in the module’s Acquisition Info. Access this info by:
- Opening the world map.
- Selecting the Access Info tab.
- Navigating to the Module screen.
- Hovering over the desired module and pressing the Acquisition Info button.
How to Equip Modules in The First Descendant?
Accessing the Inventory Screen
- Open the Inventory screen.
- Select the Descendant Module tab for descendant modules or the specific weapon for weapon modules.
- Drag and drop the chosen module from the lower section to one of the slots at the top.
Module Capacity
Each module requires a specific capacity to equip. Ensure you have enough capacity; otherwise, you must remove some equipped modules. Use Energy Activators from Anais to increase your maximum module capacity.
Enhancing Modules in The First Descendant?
Steps to Enhance Modules
- Visit Silion, the Module Master.
- Select Enhance Module.
- Choose the module you want to enhance and press Enhance.
Enhancing modules require Kupier Shards and Gold. The cost increases with each enhancement level.
Enhancement Levels
Modules typically have up to 10 enhancement levels. Each level boosts the module’s effects but also increases its capacity cost.
Enhancement Level | Kupier Shards (Standard/Rare) | Gold (Standard/Rare) |
---|---|---|
1 | 300 / 600 | 900 / 6000 |
2 | 900 / 1800 | 9000 / 18,000 |
3 | 2000 / 4000 | 20,000 / 40,000 |
4 | 4000 / 8000 | 40,000 / 80,000 |
5 | 7400 / 14,800 | 74,000 / 148,000 |
6 | 13,100 / 26,200 | 131,000 / 262,000 |
7 | 22,600 / 45,200 | 226,000 / 452,000 |
8 | 38,100 / 76,200 | 381,000 / 762,000 |
9 | 63,100 / 126,200 | 631,000 / 1,262,000 |
10 | 103,100 / 206,200 | 1,031,000 / 2,062,000 |
Dismantling Modules in The First Descendant?
Steps to Dismantle Modules
- Visit Silion, the Module Master.
- Select Dismantle Modules.
- Choose the modules to dismantle and press Dismantle.
Dismantling modules yields Kupier Shards, with the amount depending on the module’s tier.
Module Types and Their Uses
Descendant Modules
Enhance your Descendant’s efficiency by adding effects such as increased health or enhanced skills. They are divided into:
- Ultimate Descendant Modules: Provide significant stat boosts like increased health or attack power.
- Skill Modules: Enhance specific skills or abilities of your Descendant.
Weapon Modules
Improve weapon performance by increasing stats like critical-hit damage, attack power, or magazine size. Modules are often specific to certain weapon types.
Tips for Beginners
- Use the Equip Recommended Module option to quickly slot suitable modules from your inventory.
- Remember that descendant and weapon module capacities are separate.
- Upgrade modules for better performance and manage capacity wisely.
Modules are crucial for optimizing your gameplay in The First Descendant. By following this guide, you can effectively acquire, equip, enhance, and dismantle modules, boosting your Descendant and weapon performance.